AI Insights · Timothy · January 2022
Top Stickman Games Performance in Central America Q4 2021
An overview of the performance of the top 5 Stickman games on a unified platform in Central America during Q4 2021, including metrics such as weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 Stickman games on a unified platform in Central America showed varied performance across key metrics like weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides valuable insights into the popularity and financial success of these applications.
Supreme Duelist from Neron's Brother saw a consistent increase in weekly downloads, starting at around 80K and peaking at approximately 116K by the end of December. Despite a modest revenue stream, peaking at $11 in mid-November, weekly active users grew from 885K to over 1M, indicating strong user engagement.
Stickman Fighting Supreme by Zego Global Publishing, released in mid-December, experienced a sharp surge in weekly downloads, skyrocketing from around 38K to 446K in the last week of the year. This surge was mirrored in active users, which increased dramatically from nearly 50K to about 431K. Weekly revenue, however, was relatively stable, fluctuating between $4 and $18.
Stick Party 234 MiniGames from PlayMax Game Studio maintained steady weekly downloads, starting at around 53K and reaching 80K by the end of December. Weekly revenue saw minor fluctuations, peaking at $227 at the start of the quarter. Active users followed a similar upward trend, growing from approximately 596K to nearly 699K.
Anger of stick 5 : zombie by Button E&M displayed a varied trend in weekly downloads, peaking at about 73K in late October but ending the quarter at around 46K. Weekly revenue also fluctuated, with a high of $284 in early October. Active users increased from 129K to 155K, showing a gradual growth over the quarter.
Stickman Warriors from SkySoft Studio experienced a decline in weekly downloads, starting at 58K and decreasing to around 42K by the end of December. Weekly revenue followed a similar pattern, peaking at $369 in early October and then stabilizing around $230-$300. Active users decreased from 270K to approximately 209K, indicating a slight reduction in user engagement over the quarter.
For more detailed insights and data, visit Sensor Tower.